Anno 1404 Wiki
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Below is the most efficient production setup for production chains. See Production and consumption rates for determining how many of each chain is needed for your population size.

Peasants

Cost: Gold coins 100 • {{{cost}}}
Maintenance: Maintenance cost 15
Fish
Fish


Cost: Gold coins 50 • {{{cost}}}
Maintenance: Maintenance cost 5
Wood
Wood


Cost: Gold coins 100 • {{{cost}}}
Maintenance: Maintenance cost 15
Cider
Cider


Citizens

Cost: Gold coins 800 • {{{cost}}}
Maintenance: Maintenance cost 65
Linen garments
Linen garments


Cost: Gold coins 400 • {{{cost}}}
Maintenance: Maintenance cost 20
Stone
Stone


Cost: Gold coins 1750 • {{{cost}}}
Maintenance: Maintenance cost 50
Iron
Iron


Cost: Gold coins 2750 • {{{cost}}}
Maintenance: Maintenance cost 110
Tools
Tools


Cost: Gold coins 900 • {{{cost}}}
Maintenance: Maintenance cost 60
Ropes
Ropes


Patricians

Cost: Gold coins 1900 • {{{cost}}}
Maintenance: Maintenance cost 70
Bread
Bread


Cost: Gold coins 3250 • {{{cost}}}
Maintenance: Maintenance cost 80
Weapons
Weapons


Cost: Gold coins 1000 • {{{cost}}}
Maintenance: Maintenance cost 145
Beer
Beer


Cost: Gold coins 3900 • {{{cost}}}
Maintenance: Maintenance cost 110
Glass
Glass


Cost: Gold coins 1950 • {{{cost}}}
Maintenance: Maintenance cost 55
Salt
Salt


Cost: Gold coins 4950 • {{{cost}}}
Maintenance: Maintenance cost 155
Leather jerkins
Leather jerkins


Cost: Gold coins 6800 • {{{cost}}}
Maintenance: Maintenance cost 240
Books
Books


Noblemen

Cost: Gold coins 6350 • {{{cost}}}
Maintenance: Maintenance cost 255
Meat
Meat


Cost: Gold coins 4900 • {{{cost}}}
Maintenance: Maintenance cost 190
War machines
War machines


Cost: Gold coins 9450 • {{{cost}}}
Maintenance: Maintenance cost 415
Fur coats
Fur coats


Cost: Gold coins 7850 • {{{cost}}}
Maintenance: Maintenance cost 160
Cannons
Cannons


Cost: Gold coins 12250 • {{{cost}}}
Maintenance: Maintenance cost 370
Wine
Wine


Cost: Gold coins 8600 • {{{cost}}}
Maintenance: Maintenance cost 260
Brass
Brass


Cost: Gold coins 18800 • {{{cost}}}
Maintenance: Maintenance cost 480
Glasses
Glasses


Cost: Gold coins 32600 • {{{cost}}}
Maintenance: Maintenance cost 1040
Candlestick
Candlestick


Cost: Gold coins 6950 • {{{cost}}}
Maintenance: Maintenance cost 200
Brocade robes
Brocade robes


Nomads

Cost: Gold coins 200 • {{{cost}}}
Maintenance: Maintenance cost 45
Dates
Dates


Cost: Gold coins 200 • {{{cost}}}
Maintenance: Maintenance cost 20
Milk
Milk


Cost: Gold coins 500 • {{{cost}}}
Maintenance: Maintenance cost 30
Spices
Spices


Cost: Gold coins 1150 • {{{cost}}}
Maintenance: Maintenance cost 105
Carpets
Carpets


Cost: Gold coins 3600 • {{{cost}}}
Maintenance: Maintenance cost 80
Mosaic
Mosaic


Envoys

Cost: Gold coins 2100 • {{{cost}}}
Maintenance: Maintenance cost 85
Coffee
Coffee


Cost: Gold coins 3000 • {{{cost}}}
Maintenance: Maintenance cost 110
Pearl necklaces
Pearl necklaces


Cost: Gold coins 5200 • {{{cost}}}
Maintenance: Maintenance cost 150
Perfume
Perfume


Cost: Gold coins 4900 • {{{cost}}}
Maintenance: Maintenance cost 240
Marzipan
Marzipan


Tips & Tricks

  • When playing Venice, the Bailiwick's "Reeve's Book" function is absolutely essential for maintaining proper ratios. You can even create a toolbar button for the "Reeve's Book." Open this screen often and compare your building counts to the ratios on this page. Make sure all your ratios are correct.
  • Often, you will have slight imbalances in your materials, sometimes due to starting up parts of the chain and sometimes due to production differences. You can capitalize on these by using the excess resources when you need to make more chains in the future. Examples:
    • If an island has built up an excess of herbs, then the next time you need more beer, make a wheat field and a brewery first... and don't build a matching herb garden until the excess is about gone.
    • Maybe you want more beer, but have extra wheat and herbs. Just make a brewery first, and lay in wheat and herbs when the excess is used up.
    • Coal and quartz can seem to pile up over time due to slight differences over long periods. No problem... when you start making glasses, send all that stockpiled quartz to it until it's used up. Then kick in a new quartz stream.
  • Keep in mind - when planning production chains - the location you would like the production chain to end, considering; if the chain isn't on your main island (where your city is built), should the final product be produced on the production island itself or on your main island? There are advantages and disadvantages for both strategies, displayed in the table below, where: product = product consumed by inhabitants, resources = items needed to create product, production island = island other than island with city, main'''' island = island with city for which production chain is created.
Production Island Main Island
Advantages Disadvantages Advantages Disadvantages

No queue for resources

Product stocks up without consumption Product available for consumption Product creation uses (valuable) space
Upon (re)quest resources + product always available Player may be too busy to deal with full stock up, stopping the whole production chain Product may stock up automatically (when using trading routes) 1 or more resources need to be transported by ship
Product always present upon miscalculated shortage in city Ships may hold too few holds for trading route Player able to prevent full stock up due to consumption rate Ships may hold too few holds for trading route
Ship only needs to transport product, not any resources When ships are attacked, product may not be delivered in city Production chain divided into 2 chains, resources always available for (re)quest on production island
Player able to divide resources for multiple products equally on production island

See also

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