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Below is the most efficient production setup for production chains. See Production and consumption rates for determining how many of each chain is needed for your population size.

An A4 page with all production chains in the page


Peasants

Fish

(Available at start)

100 Gold coins.png · 15 Maintenance cost.png
Wood.png  ·Tools.png
Fish.png
Fish
= Fish.png
Fisherman's hut
1 @ 100%

Wood

(Available at start)

50 Gold coins.png · 5 Maintenance cost.png
Wood.png  ·Tools.png
Wood.png
Wood
= Wood.png
Lumberjack's hut
1 @ 100%

Cider

(60 Peasants)

100 Gold coins.png · 15 Maintenance cost.png
Wood.png  ·Tools.png
Cider.png
Cider
= Cider.png
Cider farm
1 @ 100%

Citizens

Linen garments

(1 Citizen)

 
800 Gold coins.png · 65 Maintenance cost.png
15 Wood.png  ·Tools.png
Linen garments.png
Linen garments
= Linen garments.png
Weaver's hut
1 @ 100% 
+ Hemp.png
Hemp plantation
2 @ 100%

Stone

(1 Citizen)

400 Gold coins.png · 20 Maintenance cost.png
Wood.png  ·Tools.png
Stone.png
Stone
= Stone.png
Stonemason's hut
1 @ 100%

Iron

(240 Citizens)

   
1750 Gold coins.png · 50 Maintenance cost.png
25 Wood.png  ·Tools.png  ·Stone.png
Iron.png
Iron
= Iron.png
Iron smelter
1 @ 100% 
+ Iron ore.png
Ore mine
1 @ 100% 
+ Coal.png
Charcoal burner's hut
1 @ 100%

Tools

(240 Citizens)

     
2750 Gold coins.png · 110 Maintenance cost.png
41 Wood.png  · 19 Tools.png  · 10 Stone.png
Tools.png
Tools
= Tools.png
Toolmaker's workshop
2 @ 100% 
+ Iron.png
Iron smelter
1 @ 100% 
+ Iron ore.png
Ore mine
1 @ 100% 
+ Coal.png
Charcoal burner's hut
1 @ 100%

Ropes

(240 Citizens)

 
900 Gold coins.png · 60 Maintenance cost.png
17 Wood.png  ·Tools.png
Ropes.png
Ropes
= Ropes.png
Ropeyard
1 @ 100% 
+ Hemp.png
Hemp
1 @ 100%

Patricians

Bread

(1 Patrician)

   
1900 Gold coins.png · 70 Maintenance cost.png
29 Wood.png  · 13 Tools.png  ·Stone.png
Bread.png
Bread
= Bread.png
Bakery
1 @ 100% 
+ Flour.png
Mill
1 @ 100% 
+ Wheat.png
Crop farm
2 @ 100%

Weapons

(1 Patrician)

     
3250 Gold coins.png · 80 Maintenance cost.png
28 Wood.png  · 14 Tools.png  · 16 Stone.png
Weapons.png
Weapons
= Weapons.png
Weapon smithy
1 @ 100% 
+ Iron.png
Iron smelter
1 @ 100% 
+ Iron ore.png
Ore mine
1 @ 100% 
+ Coal.png
Charcoal burner's hut
1 @ 100%

Beer

(510 Patricians)

   
1000 Gold coins.png · 145 Maintenance cost.png
18 Wood.png  ·Tools.png  · 10 Stone.png
Beer.png
Beer
= Beer.png
Monastery brewery
1 @ 100% 
+ Herbs.png
Monastery garden
1 @ 100% 
+ Wheat.png
Crop farm
1 @ 100%

Glass

(510 Patricians)

   
3900 Gold coins.png · 110 Maintenance cost.png
36 Wood.png  · 20 Tools.png  · 32 Stone.png
Glass.png
Glass
= Glass.png
Glass smelter
2 @ 100% 
+ Quartz.png
Quartz quarry
1 @ 75% 
+ Potash.png
Forest glassworks
1 @ 100%

Salt

(690 Patricians)

   
1950 Gold coins.png · 55 Maintenance cost.png
17 Wood.png  · 11 Tools.png  · 13 Stone.png
Salt.png
Salt
= Salt.png
Salt works
1 @ 100% 
+ Brine.png
Salt mine
1 @ 100% 
+ Coal.png
Charcoal burner's hut
1 @ 100%

Leather jerkins

(690 Patricians)

       
4950 Gold coins.png · 155 Maintenance cost.png
47 Wood.png  · 29 Tools.png  · 41 Stone.png
Leather jerkins.png
Leather jerkins
= Leather jerkins.png
Tannery
2 @ 100% 
+ Animal hides.png
Pig farm
4 @ 100% 
+ Salt.png
Salt works
1 @ 100% 
+ Brine.png
Salt mine
1 @ 100% 
+ Coal.png
Charcoal burner's hut
1 @ 100%

Books

(940 Patricians)

     
6800 Gold coins.png · 240 Maintenance cost.png
39 Wood.png  · 23 Tools.png  · 36 Stone.png  · 20 Glass.png
Books.png
Books
= Books.png
Printing house
2 @ 100% 
+ Indigo.png
Indigo farm
4 @ 100% 
+ Paper.png
Paper mill
1 @ 100% 
+ Wood.png
Lumberjack's hut
2 @ 100%

Noblemen

Meat

(1 Nobleman)

       
6350 Gold coins.png · 255 Maintenance cost.png
59 Wood.png  · 33 Tools.png  · 53 Stone.png
Meat.png
Meat
= Meat.png
Butcher's shop
2 @ 100% 
+ Cattle.png
Cattle farm
4 @ 100% 
+ Salt.png
Salt works
1 @ 100% 
+ Brine.png
Salt mine
1 @ 100% 
+ Coal.png
Charcoal burner's hut
1 @ 100%

War machines

(1 Nobleman)

     
4900 Gold coins.png · 190 Maintenance cost.png
41 Wood.png  · 19 Tools.png  · 10 Stone.png  ·Glass.png
War machines.png
War machines
= War machines.png
War machines workshop
1 @ 100% 
+ Ropes.png
Ropeyard
2 @ 75% 
+ Hemp.png
Hemp plantation
2 @ 75% 
+ Wood.png
Lumberjack's hut
2 @ 100%

Fur coats

(950 Noblemen)

       
9450 Gold coins.png · 415 Maintenance cost.png
53 Wood.png  · 41 Tools.png  · 55 Stone.png
Fur coats.png
Fur coats
= Fur coats.png
Furrier's workshop
3 @ 100% 
+ Furs.png
Trapper's lodge
3 @ 100% 
+ Salt.png
Salt works
1 @ 99% 
+ Brine.png
Salt mine
1 @ 99% 
+ Coal.png
Charcoal burner's hut
1 @ 99%

Cannons

(950 Noblemen)

       
7850 Gold coins.png · 160 Maintenance cost.png
53 Wood.png  · 24 Tools.png  · 36 Stone.png  · and 24 Glass.png
Cannons.png
Cannons
= Cannons.png
Cannon foundry
1 @ 100% 
+ Iron.png
Iron smelter
1 @ 75% 
+ Iron ore.png
Ore mine
1 @ 75% 
+ Coal.png
Charcoal burner's hut
1 @ 75% 
+ Wood.png
Lumberjack's hut
2 @ 100%

Wine

(1500 Noblemen)

           
12250 Gold coins.png · 370 Maintenance cost.png
105 Wood.png  · 57 Tools.png  · 110 Stone.png  · 18 Glass.png
Wine.png
Wine
= Wine.png
Wine press
2 @ 100% 
+ Grapes.png
Vineyard
6 @ 100% 
+ Barrels.png
Barrel cooperage
2 @ 100% 
+ Wood.png
Lumberjack's hut
2 @ 67% 
+ Iron.png
Iron smelter
1 @ 100% 
+ Iron ore.png
Ore mine
1 @ 100% 
+ Coal.png
Charcoal burner's hut
1 @ 100%

Brass

(2200 Noblemen)

   
8600 Gold coins.png · 260 Maintenance cost.png
63 Wood.png  · 43 Tools.png  · 76 Stone.png
Brass.png
Brass
= Brass.png
Copper smelter
3 @ 100% 
+ Copper ore.png
Copper mine
3 @ 100% 
+ Coal.png
Charcoal burner's hut
2 @ 100%

Glasses

(2200 Noblemen)

       
18800 Gold coins.png · 480 Maintenance cost.png
125 Wood.png  · 85 Tools.png  · 132 Stone.png
Glasses.png
Glasses
= Glasses.png
Optician's workshop
4 @ 100% 
+ Quartz.png
Quartz quarry
3 @ 100% 
+ Brass.png
Copper smelter
3 @ 100% 
+ Copper ore.png
Copper mine
3 @ 100% 
+ Coal.png
Charcoal burner's hut
2 @ 100%

Candlestick

(3000 Noblemen
& 2500 Patricians)

           
32600 Gold coins.png · 1040 Maintenance cost.png
255 Wood.png  · 155 Tools.png  · 304 Stone.png  · 40 Glass.png
Candlestick.png
Candlestick
= Candlestick.png
Redsmith's Workshop
4 @ 100% 
+ Candles.png
Candlemaker's workshop
6 @ 100% 
+ Beeswax.png
Apiary
12 @ 100% 
+ Hemp.png
Hemp plantation
6 @ 100% 
+ Brass.png
Copper smelter
3 @ 100% 
+ Copper ore.png
Copper mine
3 @ 100% 
+ Coal.png
Charcoal burner's hut
2 @ 100%

Brocade robes

(4000 Noblemen)

       
6950 Gold coins.png · 200 Maintenance cost.png
52 Wood.png  · 38 Tools.png  · 42 Stone.png  · and 15 Glass.png
Brocade robes.png
Brocade robes
= Brocade robes.png
Silk weaving mill
1 @ 100% 
+ Silk.png
Silk plantation
2 @ 100% 
+ Gold.png
Gold smelter
1 @ 100% 
+ Gold ore.png
Gold mine
1 @ 100% 
+ Coal.png
Charcoal burner's hut
1 @ 75%

Nomads

Dates

(Available at start)

200 Gold coins.png · 45 Maintenance cost.png
Wood.png  ·Tools.png
Dates.png
Dates
= Dates.png
Date plantation
1 @ 100%

Milk

(145 Nomads)

200 Gold coins.png · 20 Maintenance cost.png
Wood.png  ·Tools.png
Milk.png
Milk
= Milk.png
Goat farm
1 @ 100%

Spices

(145 Nomads)

500 Gold coins.png · 30 Maintenance cost.png
Wood.png  ·Tools.png
Spices.png
Spices
= Spices.png
Spice farm
1 @ 100%

Carpets

(295 Nomads)

   
1150 Gold coins.png · 105 Maintenance cost.png
15 Wood.png  ·Tools.png
Carpets.png
Carpets
= Carpets.png
Carpet workshop
1 @ 100% 
+ Silk.png
Silk plantation
1 @ 100% 
+ Indigo.png
Indigo farm
1 @ 100%

Mosaic

(440 Nomads)

   
3600 Gold coins.png · 80 Maintenance cost.png
39 Wood.png  · 22 Tools.png
Mosaic.png
Mosaic
= Mosaic.png
Mosaic workshop
1 @ 100% 
+ Clay.png
Clay pit
2 @ 100% 
+ Quartz.png
Quartz quarry
1 @ 90%

Envoys

Coffee

(1 Envoy)

 
2100 Gold coins.png · 85 Maintenance cost.png
Wood.png  · 18 Tools.png  · 27 Mosaic.png
Coffee.png
Coffee
= Coffee.png
Roasting house
1 @ 100% 
+ Coffee beans.png
Coffee plantation
2 @ 100%

Pearl necklaces

(1040 Envoys)

 
3000 Gold coins.png · 110 Maintenance cost.png
22 Wood.png  · 15 Tools.png  · 27 Mosaic.png
Pearl necklaces.png
Pearl necklaces
= Pearl necklaces.png
Pearl workshop
1 @ 100% 
+ Pearls.png
Pearl fisher's hut
1 @ 100%

Perfume

(2600 Envoys)

 
5200 Gold coins.png · 150 Maintenance cost.png
42 Wood.png  · 24 Tools.png  · 60 Mosaic.png
Perfume.png
Perfume
= Perfume.png
Perfumery
1 @ 100% 
+ Rose oil.png
Rose nursery
3 @ 100%

Marzipan

(4360 Envoys)

     
4900 Gold coins.png · 240 Maintenance cost.png
28 Wood.png  · 32 Tools.png  · 12 Stone.png  · 55 Mosaic.png
Marzipan.png
Marzipan
= Marzipan.png
Confectioner's workshop
1 @ 100% 
+ Almonds.png
Almond plantation
2 @ 100% 
+ Sugar.png
Sugar mill
1 @ 100% 
+ Sugar cane.png
Sugar cane plantation
2 @ 100%

Tips & Tricks

  • When playing Venice, the Bailiwick's "Reeve's Book" function is absolutely essential for maintaining proper ratios. You can even create a toolbar button for the "Reeve's Book." Open this screen often and compare your building counts to the ratios on this page. Make sure all your ratios are correct.
  • Often, you will have slight imbalances in your materials, sometimes due to starting up parts of the chain and sometimes due to production differences. You can capitalize on these by using the excess resources when you need to make more chains in the future. Examples:
    • If an island has built up an excess of herbs, then the next time you need more beer, make a wheat field and a brewery first... and don't build a matching herb garden until the excess is about gone.
    • Maybe you want more beer, but have extra wheat and herbs. Just make a brewery first, and lay in wheat and herbs when the excess is used up.
    • Coal and quartz can seem to pile up over time due to slight differences over long periods. No problem... when you start making glasses, send all that stockpiled quartz to it until it's used up. Then kick in a new quartz stream.
  • Keep in mind - when planning production chains - the location you would like the production chain to end, considering; if the chain isn't on your main island (where your city is built), should the final product be produced on the production island itself or on your main island? There are advantages and disadvantages for both strategies, displayed in the table below, where: product = product consumed by inhabitants, resources = items needed to create product, production island = island other than island with city, main'''' island = island with city for which production chain is created.
Production Island Main Island
Advantages Disadvantages Advantages Disadvantages

No queue for resources

Product stocks up without consumption Product available for consumption Product creation uses (valuable) space
Upon (re)quest resources + product always available Player may be too busy to deal with full stock up, stopping the whole production chain Product may stock up automatically (when using trading routes) 1 or more resources need to be transported by ship
Product always present upon miscalculated shortage in city Ships may hold too few holds for trading route Player able to prevent full stock up due to consumption rate Ships may hold too few holds for trading route
Ship only needs to transport product, not any resources When ships are attacked, product may not be delivered in city Production chain divided into 2 chains, resources always available for (re)quest on production island
Player able to divide resources for multiple products equally on production island

See also

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