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See also Oriental buildings and Bonus buildings

Peasant buildings[]

Name Description Construction cost Maintenance cost Size[1] Produces
Peasant house icon.png Peasant house Wood.png 2 0 Gold coins.png 3x3
Marketplace icon.png Marketplace Gold coins.png 400 Wood.png 5 Tools.png 3 10 Gold coins.png 6x5
Small market building icon.png Small market building See also Storage building comparisons Gold coins.png 200 Wood.png 2 Tools.png 3 10 Gold coins.png 4x4
Dirt road icon.png Dirt road See roads, below. Gold coins.png 5 0 Gold coins.png
Fish.png Fisherman's hut Gold coins.png 100 Wood.png 3 Tools.png 2 15 Gold coins.png 4x3 Fish
Wood.png Lumberjack's hut Gold coins.png 50 Tools.png 2 5 Gold coins.png Building: 3x3, Fields: 33 Trees Wood
Tree icon.png Tree Lumberjack, Charcoal Burner, and Forest Glasswork can use this tree. Trees manually planted are cheaper and more compact. Gold coins.png 5 0 Gold coins.png 1x1
Small warehouse icon.png Small warehouse See also Storage building comparisons Gold coins.png 300 Wood.png 3 Tools.png 2 10 Gold coins.png 4x5

60 Peasants[]

Cider.png Cider farm Gold coins.png 100 Wood.png 5 Tools.png 1 15 Gold coins.png building: 3x3, fields: 4 of 4x3 Cider

90 Peasants[]

Chapel icon.png Chapel Gold coins.png 1500 Wood.png 12 Tools.png 5 15 Gold coins.png 5x3
Village fountain icon.png Village fountain Decoration. Required for certain Accomplishment(s) Gold coins.png 500 Wood.png 2 2 Gold coins.png 2x2

Citizen buildings[]

Name Description Construction cost Maintenance cost Size[1] Produces

1 Citizen[]

Hemp.png Hemp plantation Hemp is used by weaver huts and rope makers to produce linen garments and ropes. Can only be planted on Occidental islands with Hemp fertility. Gold coins.png 200 Wood.png 5 Tools.png 2 20 building: 3x3, fields: 4 of 4x3 Hemp
Linen garments.png Weaver's hut Uses materials from two Hemp Plantations. Gold coins.png 400 Wood.png 5 Tools.png 3 25 3x3 Linen Garments
Stone.png Stonemason's hut Gold coins.png 400 Wood.png 2 Tools.png 2 20 3x3 Stone
Cobblestone street icon.png Cobblestone street Stone paved streets. Your carts and fire fighters will move faster allowing for quicker delivery of goods and faster response to fires. Very useful in every busy production area. Don't hesitate to build additional Stone Quarries just to upgrade your streets to Cobblestone. A hidden achievement is attained after tiling 1000 cobblestone sections across your entire empire.

See also roads, below.

Gold coins.png 20 Stone.png 1

240 Citizens[]

Iron ore.png Ore mine Ore is used for production of all iron-based goods, most notably Tools and Weapons. Gold coins.png 900 Wood.png 12 Tools.png 2 Stone.png 2 20 built on iron deposit Ore
Coal.png Charcoal burner's hut This hut requires a large area to work, but it can be compacted to half the area with trees manually planted. Charcoal is used to produce in Saltworks, metal in Iron, Copper, and Gold Smelters. Gold coins.png 250 Wood.png 3 Tools.png 2 Stone.png 2 10 Building: 3x3, Fields: 120 Trees Charcoal
Iron.png Iron smelter Uses material from one ore mine and one charcoal burner's hut. Iron is used for production of tools and weapons. The iron smelter can supply two toolmaker's workshops or one factory producing weapons. Gold coins.png 600 Wood.png 10 Tools.png 5 Stone.png 2 20 3x3 Iron
Tools.png Toolmaker's workshop Two toolmaker's workshops for each iron smelter. Gold coins.png 500 Wood.png 8 Tools.png 5 Stone.png 2 30 3x3 Tool
Ropes.png Ropeyard Used in production of all ships and also are an excellent export good. Each Ropeyard uses material from one Hemp Plantation. Gold coins.png 700 Wood.png12 Tools.png 5 40 4x3 Rope
Small shipyard icon.png Small Shipyard Must be built on the coast but does not need to be near your main harbor. Gold coins.png680 Wood.png10 Tools.png5 Stone.png4 10 4x4 Small Occidental warships and trading ships
Fountain icon.png Fountain For decoration. There's a quest which requires the player to build all types of fountains, this is one of many fountains to build to accomplish the quest.

It does not cure the "running low on water" notices.

Gold coins.png 800 Stone.png 2 5 2x2

355 Citizens[]

Harbour master's office.png Harbour master's office Increases the Harbor Area. This increases the space to construct advanced harbor buildings like the repair crane or additional piers. It is a must have in every large settlement. This office does not have to built next to your original warehouse, it can be built on the other side of an island to make ship trips significantly shorter. Gold coins.png 1580 Wood.png 3 Tools.png 5 Stone.png 14 10 5x4
Quay wall icon.png Quay wall Gold coins.png 20 Stone.png 1
Small storehouse icon.png Small storehouse Gold coins.png 1020 Wood.png 4 Tools.png 4 Stone.png 1 15 2x2 15 tons of storage space
Repairyard icon.png Repair crane Automatically repairs ships in its range. The crane has to be built in the harbor area or the harbor master's office. Gold coins.png 1020 Wood.png 5 Tools.png 5 Stone.png 9 20 3x3
Harbor defense tower icon.png Harbor Defense tower Gold coins.png 1520 Wood.png 2 Tools.png 8 Stone.png 12 Military budget.png 3 30 2x2
Carpenter icon.png Carpenter's house Repairs buildings in range which were damaged by fire. A whole city should be in the range of carpenter's houses or fires will be more and more frequent as the state of buildings in the city deteriorates. Gold coins.png 200 Wood.png 5 Tools.png 5 30 3x3
Fire station icon.png Fire station Since fire fighters are very slow, building stone roads in the city just for the fire fighters is suggested as soon as you have overproduction of Stone. The stone streets allows fire fighters to reach burning buildings faster and often saves a lot of gold. Gold coins.png 1000 Wood.png 5 Tools.png 5 Stone.png 10 15 4x3
Tournament arena icon.png Tournament arena When gold and goods like Weapons are delivered to this building a tournament is organized. Depending on the tournament size chosen (there are three, each costing different amount of resources), the players honor will rise by that amount. The tournament arena is a very useful building that should be built very fast in every game. Gold coins.png 2000 Wood.png 10 Tools.png 10 Stone.png 40 20 7x5
Tavern icon.png Tavern Satisfies the amusement need of citizens and allows them to progress to patrician level. The whole city should be covered with taverns. Gold coins.png 2000 Wood.png 15 Tools.png 8 Stone.png 20 30 4x3
Large statue.png Large statue Gold coins.png 1000 Tools.png 5 Stone.png 10 5 2x2
Alms house icon.png Alms house The alms house houses up to 500 beggars in a city, The alms house requires food, drinks, faith and company. For every 40 beggars, citizenship privileges are created (therefore, it is theoretically possible to have no peasants in a city). The Alms house costs a small amount of gold to maintain. Gold coins.png 200 Wood.png 5 Tools.png 5 4x3

Patrician buildings[]

Patricians.png Name Description Construction cost Maintenance cost Size[1] Produces

1 Patrician[]

Wheat.png Crop farm Produces Wheat used by Mills to produce Flour or Monastery brewery to brew beer. Two crop farms supply one Mill, or one crop farm supplies one Monastery brewery. Patricians and Noblemen eat a lot of bread and beer so it may be worth setting up a dedicated bread and beer island. Crop farms can only be placed on Occidental islands with wheat fertility. Gold coins.png 200 Wood.png 3 Tools.png 2 5 building: 3x3, fields: 3 of 4x4 Wheat
Flour.png Mill Turns the output of two crop farms into Flour used by Bakeries to bake Bread. One Mill supplies one Bakery. Gold coins.png 800 Wood.png 8 Tools.png 4 Stone.png 4 30 3x3 Flour
Bread.png Bakery Turns the output of one Mill into bread. Gold coins.png 700 Wood.png 5 Tools.png 5 Stone.png 5 30 3x3 Bread
Weapons.png Weapon smithy A single Weapon smithy can be supported by one ore smelter. Weapons are a good export if the weapons are not needed. Gold coins.png 1500 Wood.png 3 Tools.png 5 Stone.png 10 30 3x3 Weapons
City wall icon.png City wall Gold coins.png 100 Stone.png 1 0
Watchtower icon.png Watchtower Gold coins.png 850 Wood.png 4 Tools.png 4 Stone.png 5 Weapons.png 5 Military budget.png 2 15 2x2
Gatehouse.png Gatehouse Gold coins.png 1000 Wood.png 8 Tools.png 8 Stone.png 10 Weapons.png 7 Military budget.png 3 15 5x2
Large shipyard icon.png Large shipyard Gold coins.png 2120 Wood.png 20 Tools.png 25 Stone.png 46 20 6x4 Large ships

510 Patricians[]

Herbs.png Monastery garden The output of one monastery garden along with that of one crop farm is used by the monastery brewery to brew beer. Can only be placed on Occidental islands with herb fertility. Gold coins.png 200 Wood.png 5 Tools.png 2 Stone.png 4 10 building: 3x3, fields: 8 of 3x2 Herbs
Beer.png Monastery brewery Takes the output of one Crop Farm and one Monastery Garden. Gold coins.png 600 Wood.png 5 Tools.png 4 Stone.png 6 30 3x3 Beer
Keep icon.png Keep Gold coins.png 5000 Wood.png 20 Tools.png 20 Stone.png 40 Glass.png 5 Weapons.png 15 Military budget.png 10 50 6x6 Soldiers
Potash.png Forest glassworks Gold coins.png 500 Wood.png 6 Tools.png 4 Stone.png 8 30 Building: 4x4, Fields: 132 Trees Potash
Glass.png Glass smelter Two glass smelters need one Forest Glassworks and one Quartz Quarry. Gold coins.png 1200 Wood.png 10 Tools.png 5 Stone.png 12 30 3x3 Glass
Church icon.png Church Can be used instead of a chapel. Gold coins.png 5000 Wood.png 30 Tools.png 10 Stone.png 40 Glass.png 25 40 6x8
Bailiwick.png Bailiwick Reduces the maintenance cost of most production buildings on an island by 10% and provides a “Reeve’s Book” overview of all buildings either island-wide or world-wide. Gold coins.png 1000 Wood.png 5 Tools.png 5 Stone.png 20 40 5x4

690 Patricians[]

Brine.png Salt mine Gold coins.png 800 Wood.png 11 Tools.png 4 Stone.png 5 20 built on brine deposit Brine
Salt.png Salt works Gold coins.png 900 Wood.png 3 Tools.png 5 Stone.png 6 25 3x3 Salt
Animal hides.png Pig farm Gold coins.png 400 Wood.png 4 Tools.png 3 Stone.png 3 15 building: 3x3, fields: 4 of 4x4 Animal hides
Leather jerkins.png Tannery Uses materials from two Pig farms and one Salt works Gold coins.png 700 Wood.png 7 Tools.png 3 Stone.png 8 20 4x3, built on river site Leather jackets
Pier icon.png Pier Gold coins.png 540 Wood.png 2 Tools.png 2 Stone.png 2 10 6x4

940 Patricians[]

Paper.png Paper mill Gold coins.png 1500 Wood.png 5 Tools.png 5 Stone.png 12 50 4x3, built on river site Paper
Books.png Printing house Gold coins.png 1800 Wood.png 5 Tools.png 5 Stone.png 12 Glass.png 10 50 3x3 Books

1190 Patricians[]

Debt prison.png Debtor's prison Gold coins.png 7000 Wood.png 20 Tools.png 30 Stone.png 60 Glass.png 24 30 5x4
Magnificent square.png Magnificent square Gold coins.png 100 Stone.png 1

Noblemen buildings[]

Name Description Construction cost Maintenance cost Size[1] Produces

1 Nobleman[]

Cattle.png Cattle farm Gold coins.png 600 Wood.png 8 Tools.png 2 Stone.png 6 25 building: 3x3, fields: 5 of 4x4
Meat.png Butcher's shop Gold coins.png 1000 Wood.png 5 Tools.png 7 Stone.png 8 50 3x3
War machines.png War machines workshop Gold coins.png 3000 Wood.png 3 Tools.png 5 Stone.png 10 Glass.png 8 60 3x3
Coal.png Coal mine Gold coins.png 3500 Wood.png 12 Tools.png 10 Stone.png 16 30 built on coal deposit
Surgery icon.png Surgery Gold coins.png 1500 Wood.png 5 Tools.png 15 Stone.png 20 Glass.png 7 40 3x3
Fortified tower icon.png Fortified tower Gold coins.png 1100 Tools.png 8 Stone.png 10 Glass.png 8 Cannons.png 5 Military budget.png 3 30 2x2
Fortified gatehouse.png Fortified gatehouse Gold coins.png 1200 Tools.png 16 Stone.png 20 Glass.png 16 Cannons.png 10 Military budget.png 4 30 5x2

950 Noblemen[]

Furs.png Trapper's lodge Gold coins.png 900 Wood.png 7 Tools.png 2 Stone.png 4 30 3x3
Fur coats.png Furrier's workshop Gold coins.png 1600 Wood.png 5 Tools.png 8 Stone.png 10 90 4x3, built on river site
Provisions.png Provision house Gold coins.png 10000 Wood.png 20 Tools.png 20 Stone.png 35 Glass.png 25 15 4x3
Cannons.png Cannon foundry Gold coins.png 6000 Wood.png 24 Tools.png 15 Stone.png 30 Glass.png 24 100 3x3
Large storehouse icon.png Large storehouse Gold coins.png 2030 Tools.png 4 Stone.png 6 Glass.png 4 30 3x2
Historic warehouses icon.png Historic warehouses foundation Adds +15 to the hold and 5% to speed of all ships owned by the player. They don't "stack"; there's no reason to have more than one (but they will add 300 storage for any island they are made on). Gold coins.png 25180 Wood.png 40 Tools.png 20 Stone.png 59 200 6x6
Harbor statue icon.png Harbour statue Gold coins.png 3000 Tools.png 5 Stone.png 10 Glass.png 5 Weapons.png 1 10 2x2

1500 Noblemen[]

Grapes.png Vineyard Gold coins.png 800 Wood.png 8 Tools.png 4 Stone.png 10 25 building: 3x3, fields: 5 of 4x3
Barrels.png Barrel cooperage Gold coins.png 1000 Wood.png 7 Tools.png 5 Stone.png 8 30 3x3
Wine.png Wine press This building requires grapes and barrels, and it produces wine.one full production chain of 3 Vineyards, 1 Barrel cooperage and 1 Wine press can supply 1000 noblemen Gold coins.png 1800 Wood.png 7 Tools.png 7 Stone.png 14 Glass.png 9 50 3x3
Cypress.png Cypress Gold coins.png 100 Wood.png 1 1x1
Princely square.png Princely square Gold coins.png 200 Stone.png 1
Cathederal.png Imperial cathedral Gold coins.png 50000 Wood.png 80 Tools.png 40 Stone.png 100 1000 18x11

2200 Noblemen[]

Hedge icon.png Hedge Gold coins.png 25
Copper ore.png Copper mine Gold coins.png 1500 Wood.png 10 Tools.png 8 Stone.png 12 40
Brass.png Copper smelter Gold coins.png 1200 Wood.png 9 Tools.png 5 Stone.png 12 40
Glasses.png Optician's workshop Gold coins.png 1800 Wood.png 8 Tools.png 6 Stone.png 14 40

3000 Noblemen[]

Beeswax.png Apiary Gold coins.png 500 Wood.png 7 Tools.png 3 Stone.png 9 15 building: 3x3, fields: 5 of 3x3
Candles.png Candlemaker's workshop Gold coins.png 1600 Wood.png 7 Tools.png 6 Stone.png 10 40 Candles
Candlestick.png Redsmith's Workshop Unlike any other good, candlesticks are also wanted "retroactively" by a lower class (patricians). It takes 3000 noblemen and 2850 patricians before your settlement wants them. Gold coins.png 1800 Wood.png 9 Tools.png 7 Stone.png 15 Glass.png 10 60

4000 Noblemen[]

Gold ore.png Gold mine Gold coins.png 2500 Wood.png 20 Tools.png 13 Stone.png 12 50
Gold.png Gold smelter Gold coins.png 2000 Wood.png 14 Tools.png 11 Stone.png 16 30
Brocade robes.png Silk weaving mill Gold coins.png 1500 Wood.png 5 Tools.png 8 Stone.png 12 Glass.png 15 80

Roads[]

See the Roads page, particularly the When to use roads for production buildings section.

Full occidental production chains[]

See also Production chains.

Legend:

Gold coins.png Gold coins

Wood.png Wood

Tools.png Tools

Stone.png Stone

Glass.png Glass

Mosaic.png Mosaic

Military budget.png Military points[2]

Maintenance cost.png Upkeep

Name Chain Chain full cost Full upkeep Population

Peasant[]

Fish.png Fish 1 Fisherman's Hut Gold coins.png 100 Wood.png 3 Tools.png 2 Maintenance cost.png 15 0
Wood.png Wood 1 Lumberjack's Hut Gold coins.png 50 Wood.png 0 Tools.png 2 Maintenance cost.png 5 0
Cider.png Cider 1 Cider Farm Gold coins.png 100 Wood.png 5 Tools.png 1 Maintenance cost.png 15 60

Citizen[]

Linen garments.png Linen garments 2 Hemp Plantations, 1 Weaver's Hut Gold coins.png 800 Wood.png 15 Tools.png 7 Maintenance cost.png 65 1
Tools.png Tools (×2) 1 Smelter 1 Charcoal, 1 Iron Mine, 2 Tools Gold coins.png 2750 Wood.png 41 Tools.png 19 Stone.png 16 Maintenance cost.png 110 240
Ropes.png Rope 1 Hemp Plantation, 1 Ropeyard Gold coins.png 900 Wood.png 17 Tools.png 7 Maintenance cost.png 60 240

Patrician[]

Bread.png Bread 2 Crop Farms, 1 Mill, 1 Bakery Gold coins.png 1900 Wood.png 29 Tools.png 13 Stone.png 9 Maintenance cost.png 70 1
Weapons.png Weapons 1 Iron Mine, 1 Smelt., 1 Charcoal, 1 Weap. S. Gold coins.png 3250 Wood.png 28 Tools.png 14 Stone.png 16 Maintenance cost.png 80 1
Beer.png Beer 1 Crop Farm, 1 Monastary Garden, 1 Monastary Brewery Gold coins.png 1000 Wood.png 18 Tools.png 8 Stone.png 10 Maintenance cost.png 45 510
Glass.png Glass (×2) 1 Quartz Quary, 1 Forest Glassworks, 2 Glass Smelters Gold coins.png 2900(1000) Wood.png 26(10) Tools.png 14(6) Stone.png 32 Maintenance cost.png 110 510
Leather jerkins.png Leather jerkins (×2) 1 Brine, 1 Charcoal, 1 Saltwork , 4 Pig farms, 2 Tannery Gold coins.png 4950 Wood.png 47 Tools.png 29 Stone.png 41 Maintenance cost.png 155 690
Books.png Books (×2) 1 Paper Mill, 2 Lumber Mills, 4 Indigo, 2 Printing Presses Gold coins.png 5300(1600) Wood.png 15(20) Tools.png 19(8) Stone.png 36 Glass.png 20 Maintenance cost.png 240 940

Noblemen[]

Meat.png Meat (×2) 1 Brine, 1 Charcoal, 1 Salt. , 4 Cattle, 2 Butcher Gold coins.png 6350 Wood.png 59 Tools.png 33 Stone.png 53 Maintenance cost.png 255 1
War machines.png War Machine 2 Lumber, 2 Hemp Plantation, 2 Ropeyards, 1 WM WS Gold coins.png 4900 Wood.png 37 Tools.png 23 Stone.png 26 Glass.png 8 Maintenance cost.png 190 1
Fur coats.png Fur Coats (×2) 1 Brine, 1 Charcoal, 1 Salt. , 2 Trap. Lodge, 2 Fur WS Gold coins.png 5950 Wood.png 41 Tools.png 31 Stone.png 41 Glass.png Maintenance cost.png 295 950
Cannons.png Cannon 1 Iron Sm., 1 Iron Mine, 1 Charcoal, 2 Lumber, 1 Can. WS Gold coins.png 7850 Wood.png 49 Tools.png 28 Stone.png 36 Glass.png 24 Maintenance cost.png 160 950
Wine.png Wine (×2) 1 Iron Mine, 1 Iron Smith, 1 Charcoal, 2 Barrel C., 2 Lumber, 6 Vineyards, 2 Wine Presses Gold coins.png12250 Wood.png 101 Tools.png 61 Stone.png 110 Glass.png 18 Maintenance cost.png 370 1500
Glasses.png Glasses 1 Charcoal, 1 Quartz Q., 1 Copper Mine, 1 Copper Smith, 1 Opt. WS Gold coins.png 5850 Wood.png 40 Tools.png 27 Stone.png 40 Maintenance cost.png 150 2200
Candlestick.png Candlestick 4 Apiaries, 2 Hemp Plantations, 2 Candlemaker's workshop, 1 Charcoal, 1 Copper Mine, 1 Co. Sm., 1 Red. WS Gold coins.png 7400(2950) Wood.png 61(22) Tools.png 35(15) Stone.png 71(24) Glass.png 10 Maintenance cost.png 340 3000
Brocade robes.png Brocade robes 2 Silk Plantations, 1 Gold Mine, 1 Charcoal, 1 Gold Smith, 1 Silk Weaving Mill Gold coins.png 7050 Wood.png 52 Tools.png 38 Stone.png 42 Glass.png 15 Maintenance cost.png 220 4000

See also[]

Notes[]

  1. 1.0 1.1 1.2 1.3 Anno English forums
  2. Prima official Anno 1404 guide


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