Peasant buildings[]
![]() |
Name | Construction cost | Maintenance | Description | Size |
---|---|---|---|---|---|
![]() |
Peasant house | ![]() |
Must be built in the Influence area of a Marketplace. Inhabitants provide you with Tax income. |
3x3 | |
![]() |
Marketplace | ![]() ![]() ![]() |
![]() |
Creates a Construction area for Peasant houses. Satisfies the Need for Company. |
6x5 |
![]() |
Small market building | ![]() ![]() ![]() |
![]() |
Extends your Construction area. Sends a Market cart to pick up Goods. |
4x4 |
![]() |
Dirt road | ![]() |
Connects Buildings. Enables you to pick up Goods. |
||
![]() |
Fisherman's hut | ![]() ![]() ![]() |
![]() |
Must be built on the Coast. Produces Fish. |
4x3 |
![]() |
Lumberjack's hut | ![]() ![]() |
![]() |
Requires Trees. Produces Wood. |
3x3 |
![]() |
Tree | ![]() |
Beautifies the Settlement. | ||
![]() |
Small warehouse | ![]() ![]() ![]() |
![]() |
You can only build one Warehouse per Island. | 4x4 |
60 Peasants | |||||
![]() |
Cider farm | ![]() ![]() ![]() |
![]() |
Orchards require adequate Fertility. Produces Cider. |
3x3 |
90 Peasants | |||||
![]() |
Chapel | ![]() ![]() ![]() |
![]() |
Satisfies the Need for Faith. | 5x3 |
![]() |
Village fountain | ![]() ![]() |
![]() |
Beautifies the Settlement. | 2x2 |
Citizen buildings[]
![]() |
Name | Construction cost | Maintenance | Description | Size |
---|---|---|---|---|---|
![]() |
Hemp plantation | ![]() ![]() ![]() |
![]() |
Hemp fields require adequate Fertility. Produces Hemp. |
3x3 |
![]() |
Weaver's hut | ![]() ![]() ![]() |
![]() |
Requires Hemp. Produces Linen garments. |
3x3 |
![]() |
Stonemason's hut | ![]() ![]() ![]() |
![]() |
Must be built near a Stone deposit. One Stone quarry can be built per Stone deposit. Produces Stone. |
3x3 |
![]() |
Cobblestone street | ![]() ![]() |
Connects Buildings. Enables you to pick up Goods. Increases the speed of Market carts, Medic, Carpenter and Firefighter. |
||
240 Citizens | |||||
![]() |
Ore mine | ![]() ![]() ![]() ![]() |
![]() |
Must be built on an Iron ore deposit. Produces Iron ore. |
|
![]() |
Charcoal burner's hut | ![]() ![]() ![]() ![]() |
![]() |
Requires Trees. Produces Coal. |
3x3 |
![]() |
Iron smelter | ![]() ![]() ![]() ![]() |
![]() |
Requires Coal and Iron ore. Produces Iron. |
3x3 |
![]() |
Toolmaker's workshop | ![]() ![]() ![]() ![]() |
![]() |
Requires Iron. Produces Tools. |
3x3 |
![]() |
Ropeyard | ![]() ![]() ![]() |
![]() |
Requires Hemp. Produces Ropes. |
4x3 |
![]() |
Small shipyard | ![]() ![]() ![]() ![]() |
![]() |
Must be built on the Coast. Enables you to build Small trading ships and Small warships. |
4x4 |
![]() |
Fountain | ![]() ![]() |
![]() |
Beautifies the Settlement. | 2x2 |
355 Citizens | |||||
![]() |
Harbour master's office | ![]() ![]() ![]() ![]() |
![]() |
Must be built on the Coast. Enables you to exchange Goods with Ships. Creates a Harbour area. |
5x4 |
![]() |
Quay wall | ![]() ![]() |
Ornamental object. Must be built in a Harbour area. |
||
![]() |
Small storehouse | ![]() ![]() ![]() ![]() |
![]() |
Must be built in a Harbour area. Expands the Island-wide storage by 15 tons. |
2x2 |
![]() |
Repair crane | ![]() ![]() ![]() ![]() |
![]() |
Must be built on water in a Harbour area. Repairs Ships and Buildings. |
3x3 |
![]() |
Harbour Defence tower | ![]() ![]() ![]() ![]() ![]() |
![]() |
Must be built in a Harbour area. Fights enemies in its range. |
2x2 |
![]() |
Carpenter's house | ![]() ![]() ![]() |
![]() |
Repairs Buildings in its Influence area. Reduces the risk of Fire. |
3x3 |
![]() |
Fire station | ![]() ![]() ![]() ![]() |
![]() |
Extinguishes Fires in its Influence area. | 4x3 |
![]() |
Tournament arena | ![]() ![]() ![]() ![]() |
![]() |
Generates Honour from Tournaments. | 7x5 |
![]() |
Tavern | ![]() ![]() ![]() ![]() |
![]() |
Satisfies the Need for Amusement. | 4x3 |
![]() |
Large statue | ![]() ![]() ![]() |
![]() |
Beautifies the Settlement. | 2x2 |
![]() |
Alms house | ![]() ![]() ![]() |
Requires Food and Faith. Removes Beggars from the Streets. |
4x3 |
Patrician buildings[]
![]() |
Name | Construction cost | Maintenance | Description | Size |
---|---|---|---|---|---|
![]() |
Crop farm | ![]() ![]() ![]() |
![]() |
Crop fields require adequate Fertility. Produces Wheat. |
3x3 |
![]() |
Mill | ![]() ![]() ![]() ![]() |
![]() |
Requires Wheat. Produces Flour. |
3x3 |
![]() |
Bakery | ![]() ![]() ![]() ![]() |
![]() |
Requires Flour. Produces Bread. |
3x3 |
![]() |
Weapon smithy | ![]() ![]() ![]() ![]() |
![]() |
Requires Iron. Produces Weapons. |
3x3 |
![]() |
City wall | ![]() ![]() |
Repels enemy attacks. | ||
![]() |
Watchtower | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Fights enemies in its range. | 2x2 |
![]() |
Gatehouse | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Creates a passage through Walls. | 5x2 |
![]() |
Large shipyard | ![]() ![]() ![]() ![]() |
![]() |
Must be built on the Coast. Enables you to build Large trading ships and Large warships. |
6x4 |
510 Patricians | |||||
![]() |
Monastery garden | ![]() ![]() ![]() ![]() |
![]() |
Herb fields require adequate Fertility. Produces Herbs. |
3x3 |
![]() |
Monastery brewery | ![]() ![]() ![]() ![]() |
![]() |
Requires Herbs and Wheat. Produces Beer. |
3x3 |
![]() |
Keep | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Fights enemies in its range. Enables you to create Small encampments, Large encampments and Trebuchet positions. |
6x6 |
![]() |
Forest glassworks | ![]() ![]() ![]() ![]() |
![]() |
Requires Trees. Produces Potash. |
4x4 |
![]() |
Glass smelter | ![]() ![]() ![]() ![]() |
![]() |
Requires Potash and Quartz. Produces Glass. |
3x3 |
![]() |
Church | ![]() ![]() ![]() ![]() ![]() |
![]() |
Satisfies the Need for Faith. | 6x8 |
![]() |
Bailiwick | ![]() ![]() ![]() ![]() |
![]() |
5x4 | |
690 Patricians | |||||
![]() |
Salt mine | ![]() ![]() ![]() ![]() |
![]() |
Must be built on a Brine deposit. Produces Brine. |
|
![]() |
Salt works | ![]() ![]() ![]() ![]() |
![]() |
Requires Coal and Brine. Produces Salt. |
3x3 |
![]() |
Pig farm | ![]() ![]() ![]() ![]() |
![]() |
Requires Grassland. Produces Animal hides. |
3x3 |
![]() |
Tannery | ![]() ![]() ![]() ![]() |
![]() |
Must be built on a River. Requires Salt and Animal hides. Produces Leather jerkins. |
4x3 |
![]() |
Pier | ![]() ![]() ![]() ![]() |
![]() |
Must be built in the Harbour area. Provides Mooring for Ships to exchange Goods. |
4x2 |
940 Patricians | |||||
![]() |
Paper mill | ![]() ![]() ![]() ![]() |
![]() |
Must be built on a River. Requires Wood. Produces Paper. |
4x3 |
![]() |
Printing house | ![]() ![]() ![]() ![]() ![]() |
![]() |
Requires Paper and Indigo. Produces Books. |
3x3 |
1190 Patricians | |||||
![]() |
Debtor's prison | ![]() ![]() ![]() ![]() ![]() |
![]() |
Satisfies the Need for Security. | 5x4 |
![]() |
Magnificent square | ![]() ![]() |
Beautifies the Settlement. Has the same properties as Cobblestone roads. |
||
2850 Patricians and 3000 Noblemen | |||||
![]() |
Apiary | ![]() ![]() ![]() ![]() |
![]() |
Beehives require adequate Fertility. Produces Beeswax. |
3x3 |
![]() |
Candlemaker's workshop | ![]() ![]() ![]() ![]() |
![]() |
Requires Hemp and Beeswax. Produces Candles. |
3x3 |
![]() |
Redsmith's workshop | ![]() ![]() ![]() ![]() ![]() |
![]() |
Requires Brass and Candles. Produces Candlestick. |
3x3 |
Noblemen buildings[]
![]() |
Name | Construction cost | Maintenance | Description | Size |
---|---|---|---|---|---|
![]() |
Cattle farm | ![]() ![]() ![]() ![]() |
![]() |
Requires Grassland. Produces Cattle. |
3x3 |
![]() |
Butcher's shop | ![]() ![]() ![]() ![]() |
![]() |
Requires Cattle and Salt. Produces Meat. |
3x3 |
![]() |
War machines workshop | ![]() ![]() ![]() ![]() ![]() |
![]() |
Requires Wood and Ropes. Produces War machines. |
3x3 |
![]() |
Coal mine | ![]() ![]() ![]() ![]() |
![]() |
Must be built on a Coal deposit. Produces Coal. |
|
![]() |
Surgery | ![]() ![]() ![]() ![]() ![]() |
![]() |
Cures sickness and Plague in its Influence area. | 3x3 |
![]() |
Fortified tower | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Fights enemies in its range. | 2x2 |
![]() |
Fortified gatehouse | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Creates a passage through Walls. | 5x2 |
950 Noblemen | |||||
![]() |
Trapper's lodge | ![]() ![]() ![]() ![]() |
![]() |
Must be built near Bear caves. One Trapper's lodge can be built per Bear cave. Produces Fur. |
3x3 |
![]() |
Furrier's workshop | ![]() ![]() ![]() ![]() |
![]() |
Must be built on a River. Requires Fur and Salt. Produces Fur coats. |
4x3 |
![]() |
Provision house | ![]() ![]() ![]() ![]() ![]() |
![]() |
Requires different Goods. Produces Provisions. Supports damaged armies. |
4x3 |
![]() |
Cannon foundry | ![]() ![]() ![]() ![]() ![]() |
![]() |
Requires Iron and Wood. Produces Cannons. |
3x3 |
![]() |
Large storehouse | ![]() ![]() ![]() ![]() |
![]() |
Must be built in the Harbour area. Increases Island-wide storage by 30 tons. |
3x2 |
![]() |
Historic warehouses foundation | ![]() ![]() ![]() ![]() |
![]() |
First part of the monument. Must be built on the Coast. Increases the Island-wide storage by 300 tons when completed, gives Ships a Speed bonus and expands their Cargo holds. |
6x6 |
![]() |
Harbour statue | ![]() ![]() ![]() ![]() ![]() |
![]() |
Must be built on the Coast. Beautifies the Settlement. |
2x2 |
1500 Noblemen | |||||
![]() |
Vineyard | ![]() ![]() ![]() ![]() |
![]() |
Vineyards require adequate Fertility. Produces Grapes. |
3x3 |
![]() |
Barrel cooperage | ![]() ![]() ![]() ![]() |
![]() |
Requires Wood and Iron. Produces Barrels. |
3x3 |
![]() |
Wine press | ![]() ![]() ![]() ![]() ![]() |
![]() |
Requires Grapes and Barrels. Produces Wine. |
3x3 |
![]() |
Cypress | ![]() ![]() |
Beautifies the Settlement. | 1x1 | |
![]() |
Princely square | ![]() ![]() |
Beautifies the Settlement. Has the same properties as Cobblestone roads. |
||
2000 Noblemen | |||||
![]() |
Imperial cathedral foundation | ![]() ![]() ![]() ![]() |
![]() |
First part of the Monument. Creates a Construction area for Peasant houses. Satisfies all Building needs of the Occident when completed. |
18x11 |
![]() |
Hedge | ![]() |
Beautifies the Settlement. | ||
2200 Noblemen | |||||
![]() |
Copper mine | ![]() ![]() ![]() ![]() |
![]() |
Must be built on a Copper deposit. Produces Copper ore. |
|
![]() |
Copper smelter | ![]() ![]() ![]() ![]() |
![]() |
Requires Coal and Copper ore. Produces Brass. |
3x3 |
![]() |
Optician's workshop | ![]() ![]() ![]() ![]() |
![]() |
Requires Brass and Quartz. Produces Glasses. |
3x3 |
4000 Noblemen | |||||
![]() |
Gold mine | ![]() ![]() ![]() ![]() |
![]() |
Must be built on a Gold deposit. Produces Gold ore. |
|
![]() |
Gold smelter | ![]() ![]() ![]() ![]() |
![]() |
Requires Coal and Gold ore. Produces Gold. |
3x3 |
![]() |
Silk weaving mill | ![]() ![]() ![]() ![]() ![]() |
![]() |
Requires Silk and Gold. Produces Brocade robes. |
3x3 |
Trivia[]
- Although the words Occidental and Oriental are derived from the Latin words meaning West and East, they geographically represent North and South in Anno 1404. In some cases, such as seed descriptions, the distinction is made between northern and southern islands instead of Occidental and Oriental islands.
- Buildings from the Peasant and Citizen tier state "Must be built in a Harbour area.", while Patrician and Noblemen buildings state "Must be built in the Harbour area.".
- The Trapper's lodge and the Furrier's workshop both incorrectly state they produce Fur, when the good is actually called Furs.
- The Harbour statue incorrectly states that it "Must be built on the Coast.", but this is not the case.
- The Small shipyard, Large shipyard, Historic Warehouse foundation, and Harbour statue all need to be placed in a Harbour area, but this is not shown in their description.