Anno 1404 Wiki
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Peasant buildings[]

Name Construction cost Maintenance Description Size
Peasant house 2 Must be built in the Influence area of a Marketplace.
Inhabitants provide you with Tax income.
3x3
Marketplace 400 · 5 · 3 10 Creates a Construction area for Peasant houses.
Satisfies the Need for Company.
6x5
Small market building 200 · 2 · 3 10 Extends your Construction area.
Sends a Market cart to pick up Goods.
4x4
Dirt road 5 Connects Buildings.
Enables you to pick up Goods.
Fisherman's hut 100 · 3 · 2 15 Must be built on the Coast.
Produces Fish.
4x3
Lumberjack's hut 50 · 2 5 Requires Trees.
Produces Wood.
3x3
Tree 5 Beautifies the Settlement.
Small warehouse 300 · 3 · 2 10 You can only build one Warehouse per Island. 4x4
60 Peasants
Cider farm 100 · 5 · 1 15 Orchards require adequate Fertility.
Produces Cider.
3x3
90 Peasants
Chapel 1500 · 12 · 5 15 Satisfies the Need for Faith. 5x3
Village fountain 500 · 2 2 Beautifies the Settlement. 2x2

Citizen buildings[]

Name Construction cost Maintenance Description Size
Hemp plantation 200 · 5 · 2 20 Hemp fields require adequate Fertility.
Produces Hemp.
3x3
Weaver's hut 400 · 5 · 3 25 Requires Hemp.
Produces Linen garments.
3x3
Stonemason's hut 400 · 2 · 2 20 Must be built near a Stone deposit.
One Stone quarry can be built per Stone deposit.
Produces Stone.
3x3
Cobblestone street 20 · 1 Connects Buildings.
Enables you to pick up Goods.
Increases the speed of Market carts, Medic, Carpenter and Firefighter.
240 Citizens
Ore mine 900 · 12 · 2 · 2 20 Must be built on an Iron ore deposit.
Produces Iron ore.
Charcoal burner's hut 250 · 3 · 2 · 2 10 Requires Trees.
Produces Coal.
3x3
Iron smelter 600 · 10 · 5 · 2 20 Requires Coal and Iron ore.
Produces Iron.
3x3
Toolmaker's workshop 500 · 8 · 5 · 2 30 Requires Iron.
Produces Tools.
3x3
Ropeyard 700 · 12 · 5 40 Requires Hemp.
Produces Ropes.
4x3
Small shipyard 680 · 10 · 5 · 4 10 Must be built on the Coast.
Enables you to build Small trading ships and Small warships.
4x4
Fountain 800 · 2 5 Beautifies the Settlement. 2x2
355 Citizens
Harbour master's office 1580 · 3 · 5 · 14 10 Must be built on the Coast.
Enables you to exchange Goods with Ships.
Creates a Harbour area.
5x4
Quay wall 20 · 1 Ornamental object.
Must be built in a Harbour area.
Small storehouse 1020 · 4 · 4 · 1 15 Must be built in a Harbour area.
Expands the Island-wide storage by 15 tons.
2x2
Repair crane 1020 · 5 · 5 · 9 20 Must be built on water in a Harbour area.
Repairs Ships and Buildings.
3x3
Harbour Defence tower 1520 · 2 · 8 · 12 · 3 30 Must be built in a Harbour area.
Fights enemies in its range.
2x2
Carpenter's house 200 · 5 · 5 30 Repairs Buildings in its Influence area.
Reduces the risk of Fire.
3x3
Fire station 1000 · 5 · 5 · 10 15 Extinguishes Fires in its Influence area. 4x3
Tournament arena 2000 · 10 · 10 · 40 20 Generates Honour from Tournaments. 7x5
Tavern 2000 · 15 · 8 · 20 30 Satisfies the Need for Amusement. 4x3
Large statue 1000 · 5 · 10 5 Beautifies the Settlement. 2x2
Alms house 200 · 5 · 5 Requires Food and Faith.
Removes Beggars from the Streets.
4x3

Patrician buildings[]

Name Construction cost Maintenance Description Size
Crop farm 200 · 3 · 2 5 Crop fields require adequate Fertility.
Produces Wheat.
3x3
Mill 800 · 8 · 4 · 4 30 Requires Wheat.
Produces Flour.
3x3
Bakery 700 · 5 · 5 · 5 30 Requires Flour.
Produces Bread.
3x3
Weapon smithy 1500 · 3 · 5 · 10 30 Requires Iron.
Produces Weapons.
3x3
City wall 100 · 1 Repels enemy attacks.
Watchtower 850 · 4 · 4 · 5 · 5 · 2 15 Fights enemies in its range. 2x2
Gatehouse 1000 · 8 · 8 · 10 · 7 · 3 15 Creates a passage through Walls. 5x2
Large shipyard 2120 · 20 · 25 · 46 20 Must be built on the Coast.
Enables you to build Large trading ships and Large warships.
6x4
510 Patricians
Monastery garden 200 · 5 · 2 · 4 10 Herb fields require adequate Fertility.
Produces Herbs.
3x3
Monastery brewery 600 · 5 · 4 · 6 30 Requires Herbs and Wheat.
Produces Beer.
3x3
Keep 5000 · 20 · 20 · 40 · 5 · 15 · 10 50 Fights enemies in its range.
Enables you to create Small encampments, Large encampments and Trebuchet positions.
6x6
Forest glassworks 500 · 6 · 4 · 8 30 Requires Trees.
Produces Potash.
4x4
Glass smelter 1200 · 10 · 5 · 12 30 Requires Potash and Quartz.
Produces Glass.
3x3
Church 5000 · 30 · 10 · 40 · 25 40 Satisfies the Need for Faith. 6x8
Bailiwick 1000 · 5 · 5 · 20 40 5x4
690 Patricians
Salt mine 800 · 11 · 4 · 5 20 Must be built on a Brine deposit.
Produces Brine.
Salt works 900 · 3 · 5 · 6 25 Requires Coal and Brine.
Produces Salt.
3x3
Pig farm 400 · 4 · 3 · 3 15 Requires Grassland.
Produces Animal hides.
3x3
Tannery 700 · 7 · 3 · 8 20 Must be built on a River.
Requires Salt and Animal hides.
Produces Leather jerkins.
4x3
Pier 540 · 2 · 2 · 2 10 Must be built in the Harbour area.
Provides Mooring for Ships to exchange Goods.
4x2
940 Patricians
Paper mill 1500 · 5 · 5 · 12 50 Must be built on a River.
Requires Wood.
Produces Paper.
4x3
Printing house 1800 · 5 · 5 · 12 · 10 50 Requires Paper and Indigo.
Produces Books.
3x3
1190 Patricians
Debtor's prison 7000 · 20 · 30 · 60 · 24 30 Satisfies the Need for Security. 5x4
Magnificent square 100 · 1 Beautifies the Settlement.
Has the same properties as Cobblestone roads.
2850 Patricians and 3000 Noblemen
Apiary 500 · 7 · 3 · 9 15 Beehives require adequate Fertility.
Produces Beeswax.
3x3
Candlemaker's workshop 1600 · 7 · 6 · 10 40 Requires Hemp and Beeswax.
Produces Candles.
3x3
Redsmith's workshop 1800 · 9 · 7 · 15 · 10 60 Requires Brass and Candles.
Produces Candlestick.
3x3

Noblemen buildings[]

Name Construction cost Maintenance Description Size
Cattle farm 600 · 8 · 2 · 6 25 Requires Grassland.
Produces Cattle.
3x3
Butcher's shop 1000 · 5 · 7 · 8 50 Requires Cattle and Salt.
Produces Meat.
3x3
War machines workshop 3000 · 3 · 5 · 10 · 8 60 Requires Wood and Ropes.
Produces War machines.
3x3
Coal mine 3500 · 12 · 10 · 16 30 Must be built on a Coal deposit.
Produces Coal.
Surgery 1500 · 5 · 15 · 20 · 7 40 Cures sickness and Plague in its Influence area. 3x3
Fortified tower 1100 · 8 · 10 · 8 · 5 · 3 30 Fights enemies in its range. 2x2
Fortified gatehouse 1200 · 16 · 20 · 16 · 10 · 4 30 Creates a passage through Walls. 5x2
950 Noblemen
Trapper's lodge 900 · 7 · 2 · 4 30 Must be built near Bear caves.
One Trapper's lodge can be built per Bear cave.
Produces Fur.
3x3
Furrier's workshop 1600 · 5 · 8 · 10 90 Must be built on a River.
Requires Fur and Salt.
Produces Fur coats.
4x3
Provision house 10000 · 20 · 20 · 35 · 25 15 Requires different Goods.
Produces Provisions.
Supports damaged armies.
4x3
Cannon foundry 6000 · 24 · 15 · 30 · 24 100 Requires Iron and Wood.
Produces Cannons.
3x3
Large storehouse 2030 · 4 · 6 · 4 30 Must be built in the Harbour area.
Increases Island-wide storage by 30 tons.
3x2
Historic warehouses foundation 25180 · 40 · 20 · 59 200 First part of the monument.
Must be built on the Coast.
Increases the Island-wide storage by 300 tons when completed, gives Ships a Speed bonus and expands their Cargo holds.
6x6
Harbour statue 3000 · 5 · 10 · 5 · 1 10 Must be built on the Coast.
Beautifies the Settlement.
2x2
1500 Noblemen
Vineyard 800 · 8 · 4 · 10 25 Vineyards require adequate Fertility.
Produces Grapes.
3x3
Barrel cooperage 1000 · 7 · 5 · 8 30 Requires Wood and Iron.
Produces Barrels.
3x3
Wine press 1800 · 7 · 7 · 14 · 9 50 Requires Grapes and Barrels.
Produces Wine.
3x3
Cypress 100 · 1 Beautifies the Settlement. 1x1
Princely square 200 · 1 Beautifies the Settlement.
Has the same properties as Cobblestone roads.
2000 Noblemen
Imperial cathedral foundation 50000 · 80 · 40 · 100 500 First part of the Monument.
Creates a Construction area for Peasant houses.
Satisfies all Building needs of the Occident when completed.
18x11
Hedge 25 Beautifies the Settlement.
2200 Noblemen
Copper mine 1500 · 10 · 8 · 12 40 Must be built on a Copper deposit.
Produces Copper ore.
Copper smelter 1200 · 9 · 5 · 12 40 Requires Coal and Copper ore.
Produces Brass.
3x3
Optician's workshop 1800 · 8 · 6 · 14 40 Requires Brass and Quartz.
Produces Glasses.
3x3
4000 Noblemen
Gold mine 2500 · 20 · 13 · 12 50 Must be built on a Gold deposit.
Produces Gold ore.
Gold smelter 2000 · 14 · 11 · 16 30 Requires Coal and Gold ore.
Produces Gold.
3x3
Silk weaving mill 1500 · 5 · 8 · 12 · 15 80 Requires Silk and Gold.
Produces Brocade robes.
3x3

Trivia[]

  • Although the words Occidental and Oriental are derived from the Latin words meaning West and East, they geographically represent North and South in Anno 1404. In some cases, such as seed descriptions, the distinction is made between northern and southern islands instead of Occidental and Oriental islands.
  • Buildings from the Peasant and Citizen tier state "Must be built in a Harbour area.", while Patrician and Noblemen buildings state "Must be built in the Harbour area.".
  • The Trapper's lodge and the Furrier's workshop both incorrectly state they produce Fur, when the good is actually called Furs.
  • The Harbour statue incorrectly states that it "Must be built on the Coast.", but this is not the case.
  • The Small shipyard, Large shipyard, Historic Warehouse foundation, and Harbour statue all need to be placed in a Harbour area, but this is not shown in their description.

See also[]

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