- See also Oriental buildings and Bonus buildings
Peasant buildings[]
Name | Construction cost | Maintenance | Description | Size | |
---|---|---|---|---|---|
Peasant house | 2 | Must be built in the Influence area of a Marketplace. Inhabitants provide you with Tax income. |
3x3 | ||
Marketplace | 400 · 5 · 3 | 10 | Creates a Construction area for Peasant houses. Satisfies the Need for Company. |
6x5 | |
Small market building | 200 · 2 · 3 | 10 | Extends your Construction area. Sends a Market cart to pick up Goods. |
4x4 | |
Dirt road | 5 | Connects Buildings. Enables you to pick up Goods. |
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Fisherman's hut | 100 · 3 · 2 | 15 | Must be built on the Coast. Produces Fish. |
4x3 | |
Lumberjack's hut | 50 · 2 | 5 | Requires Trees. Produces Wood. |
3x3 | |
Tree | 5 | Beautifies the Settlement. | |||
Small warehouse | 300 · 3 · 2 | 10 | You can only build one Warehouse per Island. | 4x4 | |
60 Peasants | |||||
Cider farm | 100 · 5 · 1 | 15 | Orchards require adequate Fertility. Produces Cider. |
3x3 | |
90 Peasants | |||||
Chapel | 1500 · 12 · 5 | 15 | Satisfies the Need for Faith. | 5x3 | |
Village fountain | 500 · 2 | 2 | Beautifies the Settlement. | 2x2 |
Citizen buildings[]
Name | Construction cost | Maintenance | Description | Size | |
---|---|---|---|---|---|
Hemp plantation | 200 · 5 · 2 | 20 | Hemp fields require adequate Fertility. Produces Hemp. |
3x3 | |
Weaver's hut | 400 · 5 · 3 | 25 | Requires Hemp. Produces Linen garments. |
3x3 | |
Stonemason's hut | 400 · 2 · 2 | 20 | Must be built near a Stone deposit. One Stone quarry can be built per Stone deposit. Produces Stone. |
3x3 | |
Cobblestone street | 20 · 1 | Connects Buildings. Enables you to pick up Goods. Increases the speed of Market carts, Medic, Carpenter and Firefighter. |
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240 Citizens | |||||
Ore mine | 900 · 12 · 2 · 2 | 20 | Must be built on an Iron ore deposit. Produces Iron ore. |
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Charcoal burner's hut | 250 · 3 · 2 · 2 | 10 | Requires Trees. Produces Coal. |
3x3 | |
Iron smelter | 600 · 10 · 5 · 2 | 20 | Requires Coal and Iron ore. Produces Iron. |
3x3 | |
Toolmaker's workshop | 500 · 8 · 5 · 2 | 30 | Requires Iron. Produces Tools. |
3x3 | |
Ropeyard | 700 · 12 · 5 | 40 | Requires Hemp. Produces Ropes. |
4x3 | |
Small shipyard | 680 · 10 · 5 · 4 | 10 | Must be built on the Coast. Enables you to build Small trading ships and Small warships. |
4x4 | |
Fountain | 800 · 2 | 5 | Beautifies the Settlement. | 2x2 | |
355 Citizens | |||||
Harbour master's office | 1580 · 3 · 5 · 14 | 10 | Must be built on the Coast. Enables you to exchange Goods with Ships. Creates a Harbour area. |
5x4 | |
Quay wall | 20 · 1 | Ornamental object. Must be built in a Harbour area. |
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Small storehouse | 1020 · 4 · 4 · 1 | 15 | Must be built in a Harbour area. Expands the Island-wide storage by 15 tons. |
2x2 | |
Repair crane | 1020 · 5 · 5 · 9 | 20 | Must be built on water in a Harbour area. Repairs Ships and Buildings. |
3x3 | |
Harbour Defence tower | 1520 · 2 · 8 · 12 · 3 | 30 | Must be built in a Harbour area. Fights enemies in its range. |
2x2 | |
Carpenter's house | 200 · 5 · 5 | 30 | Repairs Buildings in its Influence area. Reduces the risk of Fire. |
3x3 | |
Fire station | 1000 · 5 · 5 · 10 | 15 | Extinguishes Fires in its Influence area. | 4x3 | |
Tournament arena | 2000 · 10 · 10 · 40 | 20 | Generates Honour from Tournaments. | 7x5 | |
Tavern | 2000 · 15 · 8 · 20 | 30 | Satisfies the Need for Amusement. | 4x3 | |
Large statue | 1000 · 5 · 10 | 5 | Beautifies the Settlement. | 2x2 | |
Alms house | 200 · 5 · 5 | Requires Food and Faith. Removes Beggars from the Streets. |
4x3 |
Patrician buildings[]
Name | Construction cost | Maintenance | Description | Size | |
---|---|---|---|---|---|
Crop farm | 200 · 3 · 2 | 5 | Crop fields require adequate Fertility. Produces Wheat. |
3x3 | |
Mill | 800 · 8 · 4 · 4 | 30 | Requires Wheat. Produces Flour. |
3x3 | |
Bakery | 700 · 5 · 5 · 5 | 30 | Requires Flour. Produces Bread. |
3x3 | |
Weapon smithy | 1500 · 3 · 5 · 10 | 30 | Requires Iron. Produces Weapons. |
3x3 | |
City wall | 100 · 1 | Repels enemy attacks. | |||
Watchtower | 850 · 4 · 4 · 5 · 5 · 2 | 15 | Fights enemies in its range. | 2x2 | |
Gatehouse | 1000 · 8 · 8 · 10 · 7 · 3 | 15 | Creates a passage through Walls. | 5x2 | |
Large shipyard | 2120 · 20 · 25 · 46 | 20 | Must be built on the Coast. Enables you to build Large trading ships and Large warships. |
6x4 | |
510 Patricians | |||||
Monastery garden | 200 · 5 · 2 · 4 | 10 | Herb fields require adequate Fertility. Produces Herbs. |
3x3 | |
Monastery brewery | 600 · 5 · 4 · 6 | 30 | Requires Herbs and Wheat. Produces Beer. |
3x3 | |
Keep | 5000 · 20 · 20 · 40 · 5 · 15 · 10 | 50 | Fights enemies in its range. Enables you to create Small encampments, Large encampments and Trebuchet positions. |
6x6 | |
Forest glassworks | 500 · 6 · 4 · 8 | 30 | Requires Trees. Produces Potash. |
4x4 | |
Glass smelter | 1200 · 10 · 5 · 12 | 30 | Requires Potash and Quartz. Produces Glass. |
3x3 | |
Church | 5000 · 30 · 10 · 40 · 25 | 40 | Satisfies the Need for Faith. | 6x8 | |
Bailiwick | 1000 · 5 · 5 · 20 | 40 | 5x4 | ||
690 Patricians | |||||
Salt mine | 800 · 11 · 4 · 5 | 20 | Must be built on a Brine deposit. Produces Brine. |
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Salt works | 900 · 3 · 5 · 6 | 25 | Requires Coal and Brine. Produces Salt. |
3x3 | |
Pig farm | 400 · 4 · 3 · 3 | 15 | Requires Grassland. Produces Animal hides. |
3x3 | |
Tannery | 700 · 7 · 3 · 8 | 20 | Must be built on a River. Requires Salt and Animal hides. Produces Leather jerkins. |
4x3 | |
Pier | 540 · 2 · 2 · 2 | 10 | Must be built in the Harbour area. Provides Mooring for Ships to exchange Goods. |
4x2 | |
940 Patricians | |||||
Paper mill | 1500 · 5 · 5 · 12 | 50 | Must be built on a River. Requires Wood. Produces Paper. |
4x3 | |
Printing house | 1800 · 5 · 5 · 12 · 10 | 50 | Requires Paper and Indigo. Produces Books. |
3x3 | |
1190 Patricians | |||||
Debtor's prison | 7000 · 20 · 30 · 60 · 24 | 30 | Satisfies the Need for Security. | 5x4 | |
Magnificent square | 100 · 1 | Beautifies the Settlement. Has the same properties as Cobblestone roads. |
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2850 Patricians and 3000 Noblemen | |||||
Apiary | 500 · 7 · 3 · 9 | 15 | Beehives require adequate Fertility. Produces Beeswax. |
3x3 | |
Candlemaker's workshop | 1600 · 7 · 6 · 10 | 40 | Requires Hemp and Beeswax. Produces Candles. |
3x3 | |
Redsmith's workshop | 1800 · 9 · 7 · 15 · 10 | 60 | Requires Brass and Candles. Produces Candlesticks. |
3x3 |
Noblemen buildings[]
Name | Construction cost | Maintenance | Description | Size | |
---|---|---|---|---|---|
Cattle farm | 600 · 8 · 2 · 6 | 25 | Requires Grassland. Produces Cattle. |
3x3 | |
Butcher's shop | 1000 · 5 · 7 · 8 | 50 | Requires Cattle and Salt. Produces Meat. |
3x3 | |
War machines workshop | 3000 · 3 · 5 · 10 · 8 | 60 | Requires Wood and Ropes. Produces War machines. |
3x3 | |
Coal mine | 3500 · 12 · 10 · 16 | 30 | Must be built on a Coal deposit. Produces Coal. |
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Surgery | 1500 · 5 · 15 · 20 · 7 | 40 | Cures sickness and Plague in its Influence area. | 3x3 | |
Fortified tower | 1100 · 8 · 10 · 8 · 5 · 3 | 30 | Fights enemies in its range. | 2x2 | |
Fortified gatehouse | 1200 · 16 · 20 · 16 · 10 · 4 | 30 | Creates a passage through Walls. | 5x2 | |
950 Noblemen | |||||
Trapper's lodge | 900 · 7 · 2 · 4 | 30 | Must be built near Bear caves. One Trapper's lodge can be built per Bear cave. Produces Fur. |
3x3 | |
Furrier's workshop | 1600 · 5 · 8 · 10 | 90 | Must be built on a River. Requires Fur and Salt. Produces Fur coats. |
4x3 | |
Provision house | 10000 · 20 · 20 · 35 · 25 | 15 | Requires different Goods. Produces Provisions. Supports damaged armies. |
4x3 | |
Cannon foundry | 6000 · 24 · 15 · 30 · 24 | 100 | Requires Iron and Wood. Produces Cannons. |
3x3 | |
Large storehouse | 2030 · 4 · 6 · 4 | 30 | Must be built in the Harbour area. Increases Island-wide storage by 30 tons. |
3x2 | |
Historic warehouses foundation | 25180 · 40 · 20 · 59 | 200 | First part of the monument. Must be built on the Coast. Increases the Island-wide storage by 300 tons when completed, gives Ships a Speed bonus and expands their Cargo holds. |
6x6 | |
Harbour statue | 3000 · 5 · 10 · 5 · 1 | 10 | Must be built on the Coast. Beautifies the Settlement. |
2x2 | |
1500 Noblemen | |||||
Vineyard | 800 · 8 · 4 · 10 | 25 | Vineyards require adequate Fertility. Produces Grapes. |
3x3 | |
Barrel cooperage | 1000 · 7 · 5 · 8 | 30 | Requires Wood and Iron. Produces Barrels. |
3x3 | |
Wine press | 1800 · 7 · 7 · 14 · 9 | 50 | Requires Grapes and Barrels. Produces Wine. |
3x3 | |
Cypress | 100 · 1 | Beautifies the Settlement. | 1x1 | ||
Princely square | 200 · 1 | Beautifies the Settlement. Has the same properties as Cobblestone roads. |
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2000 Noblemen | |||||
Imperial cathedral foundation | 50000 · 80 · 40 · 100 | 500 | First part of the Monument. Creates a Construction area for Peasant houses. Satisfies all Building needs of the Occident when completed. |
18x11 | |
Hedge | 25 | Beautifies the Settlement. | |||
2200 Noblemen | |||||
Copper mine | 1500 · 10 · 8 · 12 | 40 | Must be built on a Copper deposit. Produces Copper ore. |
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Copper smelter | 1200 · 9 · 5 · 12 | 40 | Requires Coal and Copper ore. Produces Brass. |
3x3 | |
Optician's workshop | 1800 · 8 · 6 · 14 | 40 | Requires Brass and Quartz. Produces Glasses. |
3x3 | |
4000 Noblemen | |||||
Gold mine | 2500 · 20 · 13 · 12 | 50 | Must be built on a Gold deposit. Produces Gold ore. |
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Gold smelter | 2000 · 14 · 11 · 16 | 30 | Requires Coal and Gold ore. Produces Gold. |
3x3 | |
Silk weaving mill | 1500 · 5 · 8 · 12 · 15 | 80 | Requires Silk and Gold. Produces Brocade robes. |
3x3 |
Trivia[]
- Buildings from the Peasant and Citizen tier state "Must be built in a Harbour area.", while Patrician and Noblemen buildings state "Must be built in the Harbour area.".
- The Trapper's lodge and the Furrier's workshop both incorrectly state they produce Fur, when the good is actually called Furs.
- The Harbour statue incorrectly states that it "Must be built on the Coast.", but this is not the case.
- The Small shipyard, Large shipyard, Historic Warehouse foundation, and Harbour statue all need to be placed in a Harbour area, but this is not shown in their description.